
 The  following  games  are  available.  Unless otherwise indicatedall
 games  are  stored  in  [2,1]  -  the  general  Games  Account.  Some
 games(e.g.  ADVENT, LIFD) are stored elsewhere to avoid confusing the
 datafiles  they  use.  For  further information on a particular game,
 type HELP GAMES 'name' - you might be lucky!
 Note  that  several  games insist on upper-case input and might crash
 without it.
	To log into the games account, type HELLO GAMES/GAMES.

	ADVENT	- Original game of adventure.  In [2,2].
	AMAZIN	- Generates Mazes
	ANIMAL	- Guesses animal you are thinking of.
	BAGLES	- Lets you guess a 3-digit number.
	BANNER	- Print out banner in large letters.
	BIGB	- Big Brother is Watching You.
	BIORTM	- Calculate and print a Biorhythm chart.
	BLACK	- Play Blackjack.
	BOMBER	- Pretend to be a WW II bomber pilot.
	BOUNCE	- Plots trajectory of Bouncing Ball.
	BOXING	- Plays boxing match between two opponents.
	BUG	- Builds up bug from constituent parts.
	BULEYE	- Simple darts game.
	BUNNY	- Draws a Playboy Bunny Head on the terminal.
	CALNDR	- Print out the Calendar for a Given Year.
	CAR	- Go Motor Racing at Brand's Hatch.
	CHESS	- Chess program.
	CHIEF	- Mathematical calculation 'game'.
	CHOMP	- Dividing up square lattice with 'poison' element.
	CIVILW	- Replay the American Civil War.
	CLOCK	- Displays time of day on a VT52.
	CRAPS	- Plays craps (dice).
	DEPTH	- Bomb a submarine with Depth Charges.
	DIVIDE	- Simple Division Test
	DRAG	- Design your own Drag Racer.
	DUNGEON	- Updates game of adventure.  In [2,3].
	ELIZA	- Computer Psychologist.  In [2,7].
	ESCAPE	- Escape from Devil's Island.
	EVILK	- Play at being Evil Knievel.
	FOOTBL	- Plays a game of football.
	GOTHIC	- Prints Gothic Letters.
	GUNNER	- Try and hit a target with a Field Gun.
	HANG	- Plays hangman.
	HEX	- Plays a game of Hexapawn.
	INQ	- The Spanish Inquisition.
	JACPOT	- A One-Armed Bandit with topical wheels.
	KING	- You are King of a Country.
	LIFE	- 'Life' with input from keyboard.
	LIFD	- 'Life' with input from data file.  In [2,4].
	MAGIC	- Calculate a Magic Square.
	MINOT	- Try to avoid the Minotaur.
	MOOCOW	- Simple version of Mastermind.
	MOVE	- Move a pattern across a screen.  In [2,6].
	MULTIPLY- Simple Multiplication Test.
	NIM	- Play Nim with the Computer.
	OTH	- Othello - a game of skill against the computer.
	POKER	- Plays a game of Poker with you.
	QUEEN	- A simple Chess-Board game using only a Queen.
	RUSSIA	- Plays Russian Roulette.
	SCRABB	- Plays Scrabble with the operator.  In [2,5].
	SEAWAR	- War at Sea.
	SHIP	- Play Battleships with the computer.
	SPACWR	- A Star Trek Games that continually updates on a MKII.
	SPIRAL	- Draws a spiral on the VDU.
	STARS	- Fills the screen with stars.
	STRTRK	- A Star Trek Game.
	STRWAR	- A Battle with Darth Vader.
	TALYHO	- A game of Fox and Geese.
	TANK	- War on land with Tanks (2-person).
	TOWER	- tower of Hanoi game.
	TREK	- The "Super Star Trek" Game.
	UFO	- Fight to the death with a UFO.
	WEKDAY	- Prints interesting facts about your age.

2	ADVENT

 ADVENT  is  the  original  game of Adventure run on the PDP. When you
 first  run ADVENT it asks if you want instructions and if you say YES
 then gives you sufficient information to play. Note that you can SAVE
 a  game  at  any  point and restart from there by specifying the game
 name  when  you  run ADVENT. While ADVENT is smaller and simpler than
 DUNGEON  it  is  also  less esoteric, less liable to crash and fairly
 logical  geographically (i.e. if Room A is West of Room B then Room B
 is usually E of Room A).

2	AMAZIN

 AMAZIN  generates  a random maze with dimensions of up to 23 x 23 and
 outputs it either to a physical device (e.g. TI: or LP:) or to a file
 (e.g.  MAZE.LST)  for  later  spooling. It does not generate the same
 mazes each time it is run.

2	ANIMAL

 ANIMAL tries to guess the animal you are thinking of, and if it fails
 allows you to add the animal to its data-base.

2	BAGLES

 BAGLES  is  a  simple  game that thinks of a 3-digit number which you
 have  to  guess.  When run it will supply instructions if you ask for
 them.

2	BANNER

 BANNER  will  create  a banner of Large Capital Letters either on the
 device you specify, or in a file.

2	BIGB

 BIGB  is a graphic portrayal of the intrusion of Big Brother into our
 everyday  lives.  Install  the task, assign LUN 1 to the terminal you
 want to watch and run it.

2	BIORTM

 BIORTM  calculates  your Biorhythm chart given your birthdate and the
 number of months you want it for, and prints it out on the requesting
 terminal.

2	BLACK

 BLACK plays a fairly simple game of Blackjack with you.

2	BOMBER

 BOMBER  is a trivial game that allows you to pretend you are flying a
 bomber in the 2nd World War.

2	BOUNCE

 BOUNCE  plots  the trajecty of a rubber ball thrown in the air, given
 the  velocity  of  the  ball, its coefficient of restitution, and the
 time  interval  for  the plotting. Note that most time intervals over
 about .15 seem to crash the program.

2	BOXING

 BOXING plays a boxing match between two opponents you name, depending
 on  their good points and their weaknesses. Can be useful for letting
 off steam!

2	BUG

 In  BUG  the computer rolls a die for you and it and depending on the
 number of the die you get a bit of a bug (e.g. Head, Tail, Leg etc.).
 The  bits  are  only  of  use  in  a certain order (a Tail is no good
 without  a Body first for instance) and the game is complete when the
 bug is. Note that I think the computer cheats!

2	BULEYE

 BULEYE  is  a  simple  competitive  game of darts between a number of
 players where you specify the type of throw you want to use.

2	BUNNY

 BUNNY  just  draws  the  head  of a Bunny (the Playboy symbol) on the
 requesting terminal.

2	CALNDR

 CALNDR  calculates the calendar for any year since 1900 and prints it
 out in a pretty tabular format. It also allows you to add up to seven
 lines of header, which may be any ASCII characters.

2	CAR

 CAR  is  a  simulated  race around Brand's Hatch with Jackie Stewart,
 where  the  player  has  full  control  of the Accelerator, Brake and
 Gears.

2	CHESS

 CHESS  is  a  chess program in which two players can play each other,
 one  can  play  the  computer  or  the  computer  plays itself. It is
 designed  to  run  on a MK1 VDU and displays a board permanently. For
 detailed  information commands type HELP GAMES CHESS COMMANDS or read
 the file CHESS.HLP in the Games Account.

3	COMMANDS

	INSTRUCTIONS FOR CHESS V001D
	----------------------------

 1)	COMMANDS		ACTION
	-------			------
	PW			COMPUTER PLAYS FOR WHITE
	PB			COMPUTER PLAYS FOR BLACK
	PN			COMPUTER PLAYS FOR NEITHER
	BD			BOARD DISPLAY (WILL REFRESH ALSO IF RSX/VT100).
	RE			RESET GAME
	D=N			SET DEPTH TO N. DEFAULTED TO "1". 1=A VERY
				EASY GAME, 6= A HARD GAME (IF YOU HAVE THE
				TIME).
	W=N1,N2,N3,...		SET WIDTHS TO N1,N2,N3,... DEFAULTED TO 10,10,10....
				ADJUST HIGHER FOR A MORE INTERESTING GAME AT
				THE "D"EPTH YOU ARE PLAYING AT.
	SK			SKIP A MOVE
	C=N1[,N2]		SET CLOCKS TO N1 OR SET WHITE'S CLOCK
				N1 AND BLACK'S TO N2 (SECONDS)
	P=N			SET MOVE NUMBER TO N AND ACCEPT
				A BOARD POSITION IN FORSYTHE NOTATION
	SA			RSX OPTION. SAVE CURRENT GAME STATUS TO A FILE
	UN			RSX OPTION. UNSAVE A "SA"VED GAME, AND START
				MOVES FROM WHEN GAME WAS SAVED.
	HC			RSX/VT100 OPTION. WILL PRINT A HARD COPY OF
				THE BOARD ON "TT0:".
	EX			EXIT

 2)	DEBUG COMMANDS		ACTION
	--------------		------
	T=N			PRINT TREE (ON LP:) TO DEPTH N
	PS			PRINT STATISTICS INFORMATION
	HI			PRINT EXECUTION HISTOGRAM

 3)	SAMPLE MOVES		EXPLANATION
	------------		-----------
	P-K4			MOVE PAWN TO KING 4
	P*P			PAWN CAPTURES PAWN
	PXP			ALTERNATE FORM OF PAWN CAPTURES PAWN
	P#P			PAWN CAPTURES PAWN ENPASSANT
	OO			CASTLE KING SIDE
	OOO			CASTLE QUEEN SIDE
	P/K4*N/Q5		PAWN ON KING 4 CAPTURES KNIGHT ON
				QUEEN FIVE (SPECIFY FROM/TO SQUARES TO
				ELIMINATE AMBIGUITY)
	P-QR8=R			PAWN TO QUEEN ROOK 8 PROMOTE TO ROOK

 4)	MESSAGES		EXPLANATION
	--------		-----------
	W.			WHITE IS TO MOVE
	B.			BLACK IS TO MOVE
	W. N			WHITE TO MOVE HAS N SECONDS REMAINING ON
				HIS CLOCK
	B. N			BLACK TO MOVE HAS N SECONDS REMAINING ON
				HIS CLOCK
	WHAT?			UNRECOGNIZABLE INPUT
	ILLEGAL MOVE		MOVE HAS LEGAL SYNTAX BUT IS NOT LEGAL
				FROM THE CURRENT BOARD POSITION
	AMBIGUOUS		TWO OR MORE POSSIBLE LEGAL MOVES EXIST
				WHICH MATCH THE TYPED MOVE ... MUST BE
				MORE SPECIFIC  (I.E. USE FROM/TO SQUARE
				DESIGNATIONS)
	CHECK			THE SIDE TO MOVE IS IN CHECK
	CHECKMATE		THE SIDE TO MOVE IS CHECKMATED
	STALEMATE		THE GAME IS A STALEMATE
	FLAG DROPPED		THE SIDE TO MOVE HAS RUN OUT OF TIME
	I RESIGN		THE COMPUTER RESIGNS


2	CHIEF

 CHIEF  is  a mildly amusing 'game' in which you think of a number, do
 various  things  to  it  and  give the computer the result - at which
 point it tells you what the number you first thought of was.

2	CHOMP

 CHOMP is a game for any number of players from 2 on in which a square
 lattice  (up  to 9x9) is drawn with one poison square and each player
 must  take  a  bite  without  eating the poison. When run the program
 gives more instructions.

2	CIVILW

 CIVILW allows you to provide strategy and armament/rations allowances
 for several of the American Civil War battles.  Naturally you are the
 Confederacy and generally lose.

2	CLOCK

 CLOCK  produces  a  very  pretty  Time  of Day display for a VT52 (or
 Systime MK 3).

2	CRAPS

 CRAPS  plays  the  dice  game  of craps between you and the computer.
 Running the game gives further information.

2	DEPTH

 DEPTH  is  a simple game in which you have a three-dimensional matrix
 which  contains, somewhere, an enemy submarine which you have to sink
 with depth charges before a certain time has elapsed.

2	DIVIDE

 DIVIDE is a very simple program which tests your ability to do simple
 integer  division.  It has two distinct tests, labelled 1 and 2.

2	DRAG

 DRAG  races  a  Drag  Racer  of  your own design against one that the
 computer has designed.

2	DUNGEON

 DUNGEON  is  a  later  version  of  Adventure.  It is far larger and,
 consequently,  more  complex than ADVENT - for example the outcome of
 fights  is not necessarily the same each time the game is run. On the
 other  hand  some  of  the parts are very esoteric and the dungeon is
 rather  illogical  geographically  (often if Room A is East of Room B
 then  Room B is East of Room A as well!). In addition, we do not have
 the  sources  of  DUNGEON  and the current version is liable to crash
 even when doing something legal (one particular combination of events
 which  must  be done to get full points is impossible on this version
 because of this).

2	ELIZA

 ELIZA  is  a  fairly  simplified  computer psychologist. Just run the
 program  and  answer  the  good lady's questions. When you get fed up
 type 'Shut Up'.

2	ESCAPE

 ESCAPE  gives  you  a  chance to row away from Devil's Island.  It is
 full  of  things like current strength, angle of approach of boat and
 suchlike and is only really for the mathematically minded.

2	EVILK

 EVILK  is  a  game where you pretend to be Evel Knievel and to try to
 jump  over  a  number  of  buses on a motorcycle. Don't be too easily
 discouraged - it is possible! (If you're lucky!)

2	FOOTBL

 FOOTBL  is  a game of American Football between you and the computer.
 Running   the  game  will  give  you  further  instructions  (if  you
 understand the real game).
 Note that if the game terminates normally you will get a '#' prompt -
 type EX<CR> to get back to MCR.

2	GOTHIC
 
 GOTHIC  is  a program that converts a given string of characters into
 large Gothic letters in the file GOTHIC.OUT and optionally spools the
 file to the printer. For more information run the program.
 
2	GUNNER

	GUNNER is a simple game in which you have control of a large
gun and have to hit targets at varying distances and heights by varying
the elevation of your gun.

2	HANG

	HANG is a game of Hangman where the Computer thinks of the word
and you have to try to guess it.  As the numbers are stored inside the
program it unfortunately uses the same ones each time.
If the program exits normally it might give you a '#' prompt - type
EX<CR> to return to MCR.

2	HEX

	HEX is a game of Hexapawn (6 pawns on a 3x3 board).  The basic
game is quite trivial but interesting in that the computer learns by its
mistakes.

2	INQ

 Install INQ, reassign LUN 1 to some interesting terminal and run it!

2	JACPOT

	JACPOT is a One-Armed Bandit game which has topical items
like IBM and DEC instead of lemons and oranges.  The game gives full
instructions.

2	KING

	KING is a game in which you are king of a country and have to
survive eight years in office by balancing crop planting with selling
land to industry and so on.  It's not as easy as it seems.
If the program exits normally it might give you a '#' prompt - type
EX<CR> to return to MCR.

2	LIFE

	LIFE is a game based on John Horton Conway's Mathematical
game of 'Life'.  If you are not familiar with this game, type
HELP GAMES LIFE RULES for an idea on how it works and play with LIFD
a few times until you get the hag of it.  In this version the user
types any pattern into the program (terminated by a ^Z on a new line,
or when a full screen is typed in) which then centres the pattern and
uses it for the initial display.  Anything 'born' outside the screen is
lost and the program terminates (only) when a static position is reached.

3	RULES

	'Life' is what Conway calls a Cellular Automaton Game.  By this
he means that the Universe is considered as an infinite number of
adjacent squares (or 'cells') which are populated or not in a generation
(or 'move') depending on some fixed relational rule.  In 'Life', whether
a cell is populated in one generation or not depends on how many of it and
its adjacent cells were populated in the previous generation.  Thus if
we consider a cell X, then whether or not it is populated in generation n
depends on how many of the 8 adjacent cells were populated in generation n-1
as follows:-

	Number Populated	Result
	----------------	------
	0 - 1			Death - Cell X is unpopulated in generation n
	2			Stable - State of Cell X in generation n is
					 same as it was in generation n-1
	3			Birth - Cell X is populated in generation n
	4 - 8			Death - Cell X is unpopulated in generation n

Note that the population of cells for one generation is determined for
all cells at once depending on the previous generation's state.
The easiest way to get the hang of the game is to try a few examples through
on graph paper and check them against the computer version.
Note that ideally the game should be played with an infinite universe, but
because of the limitations of computers all machine versions have to have
a finite lattice (usually the display area of the screen) and anything
created off the end of this lattice is ignored.

2	LIFD

	LIFD is a game based on John Horton Conway's Mathematical
game of 'Life' (See LIFE for more details).  In this version the
starting position is input from a named data file (several of which
are stored in [2,4] with the task).  The program terminates when the
picture becomes static and anything outside the screen is always lost.

2	LUNAR

	LUNAR is a simple Lunar Landing Simulation (regrettably without
pictorial support) that allows you to control the burn rate of a
descending Lunar module in an attempt to land safely on the Moon.

2	MAGIC

 MAGIC will construct a 4x4 Magic Square for you where all the numbers
 add up to a number of your choice.

2	MINOT

 MINOT  is  a  game  where  you  have  to  capture  a Minotaur (who is
 invisible  in  the difficult version) in an nxn matrix before he eats
 all your men.

2	MOOCOW

 MOOCOW  is  a  simple version of Mastermind where you have to guess a
 four digit number.

2	MOVE

	MOVE is not really a game, but allows you to run a pattern across
somebody else's screen.  The command file MOV1.CMD does the moving.  If
you want to insert a new type, copy the format from one of the .CUR files
and use MOVE.CMD to build the task.  Current patterns are ARROW, BUBBLE,
CAR, CLEAR, LORRY & TANK.

2	MULTIPLY

	MULTIPLY is a simple program that tests your 'times table' for
any number from 2 to 12.

2	NIM

	NIM allows you to play the computer at Nim.  As it both allows
you to select who starts and to select Ordinary Nim or Misere Nim,
the player has every chance of winning.

2	POKER

	POKER is a game of 5-card poker between you and the computer.
A good game to play when dispirited as it is quite easy to beat the
machine.
	Note that if the game terminates normally you will get a
'#' prompt - type EX<CR> to get back to MCR.

2	QUEEN

	QUEEN is a very simple game played on a Chess-Board where you
attempt to get a Queen to the bottom-left hand corner.  Logically
it is the same game as CHOMP.

2	RUSSIA

	RUSSIA is a trivial game of Russian Roulette - be warned, there
are no winners.

2	SCRABB

	SCRABB is a form of Scrabble where the computer plays the
operator.  It is a fairly slow game and the computer is not too clever.
To find out exactly how to play type HELP GAMES SCRABBLE COMMANDS.

3	COMMANDS

	SCRABBle prompts for an initial command with *?.  There are seven
valid responses at this level:-

	B - Print the Board
	L - Print the Player's Letters
	S - Print the Current Score
	A - Print all the Above Three
	E - End Player's Go
	C - Next Letter
	W - Try a Word

	In response to W the computer responds with -- and the player
must enter the Y-Coordinate of the first letter of his new word.
It then responds -- again and the player must enter the X-Coordinate of
his word.  It again responds -- and the player must enter H or V to
indicate whether the word should be aligned horizontally or vertically.
It again responds -- and the player must enter his word.
	If the word fits as requested the computer will indicate how
much the word would score and prompt with *? again.  If the player
wishes to place that word, then he types E to end his go at which point
the computer tells him his new score, his new letters, and takes ages to
make its go.

2	SEAWAR

	SEAWAR is a game in which you have a fleet of ships which the
computer tries to sink with various offensive weapons which you in turn 
try to destroy.  When run the game will give further instructions.

2	SHIP

	SHIP is a simplified version of Battleships in which you
try to sink the Computer's Fleet.

2	SPACWR

	SPACWR is a version of Star Trek written to maintain a continually
updated screen on a Systime MKI, MKII or MKIII.  It does not have as many
features as STRTRK or TREK, but is 'prettier' to use.  The program itself will
supply more information if required.

2	SPIRAL

	SPIRAL is a simple program which eternally draws and undraws
a spiral on the VDU (Systime MK I,II or III). Type ^C to kill it.

2	STARS

	STARS is a simple program which randomly fills the screen with
asterisks (Systime MK I,II or III). Type ^C to kill it.

2	STRTRK

	STRTRK is one of many versions of Star Trek around.  This
version does not maintain a dynamic display on the screen as some do
but does have various added features such as Romulan Cloaking Devices
for some Klingons, Distress Calls from colonies and Long Range Probes.
The file STRTRK.HLP in the Games Account contains full operational
details.

2	STRWAR

	STRWAR puts you in the cockpit of the Millenium Falcon with a
desperate mission to fulfill which requires you reach the planet Yavin-4
within a particular time.  Between you and the planet lies Darth Vader as
equipped as you and ready to destroy you.

2	TALYHO

	TALYHO is the classic game of Fox and Geese, played on a
Chess-Board, where one side has one piece which can move Forwards or
Backwards and which has to break through the other side's four
pieces which can only move Forwards.

2	TANK

	TANK is a 2-person game in which each side has a battlefield
displayed on his VDU on which he must move a number of tanks and try
to destroy the enemy's tanks.  For further information type
HELP GAMES TANK ADVANCED or read file TANK.HLP in the Games Account.

3	ADVANCED

THE GAME "TANK"


The game "TANK" is a game for 2 players, each on a VT52 terminal.

The object of the game is for each player to use their tank(s)
to destroy all the tanks of the other player, using the commands listed below.

The game is initiated by:
MCR>RUN TANK

The person who initiated the game is "Player 1". The first prompt on 
Player 1's screen is to enter the device specification of Player 2.

Each player is then asked to select the command characters
to be used during the game.The player can select the
"Standard Command" set (being the characters shown below),
or can specify their own command set by entering the characters when prompted.

Player 1 is then prompted to enter game parameters such as
number of obstacles, tanks, and various speeds for the game.


Then a game is initiated.  Obstacles and tanks will be
randomly displayed on the screen. Player 1's tanks will be
represented by the characters: [x]
and player 2 by the characters: <x>
where "x" is the tank number in the range "1-9". Also
dislayed with each tank will be the gun, represented by the
characters: I or -.
The direction of the gun will also be the direction that the
tank will move.

Having initialized the screen, each player can then
move/turn/shoot from their tank(s) by typing in one or more
of the following characters. Note, these characters are the
"Standard Command" set, and may be replaced by the player
before playing the first game.

 1-9 Typing one of these numeric keys selects
    the "Current Tank" that is used in the
    following commands. Until one of these
    keys is depressed, none of the following
    commands will be executed. Once a key is
    depressed, it remains the "Current Tank"
    until another of these keys is depressed.
 
 L   This command will cause the "Current Tank"
    to be rotated to the "left" one direction.
 
 R   This command will cause the "Current Tank"
    to be rotated to the "right" one direction.
 
 M   This command will cause the "Current Tank"
    to start moving in the direction that the
    tank/gun is facing. The tank will keep
    moving until it hits something (obstacle,
    shell, another tank), or is stopped by the
    "S" command. It is quite possible to have
    more than one tank moving, as the selection
    of a new "Current Tank" will not affect a
    moving tank.
 
 S   This command will cause the "Current Tank"
    to stop moving.

 <SP>The typing of the "Space Bar" will cause
    the "Current Tank" to move 1 space in the
    direction it is facing. It only moves the
    1 space, and does not require the "S"
    command to stop it.

 <CR>The will cause the "Current Tank" to fire a
    shell, if it is NOT moving. A moving tank
    cannot fire a shell. Be warned that if a
    tank is moved immediately a shell is fired,
    the tank could hit its own shell. Once the
    shell  has moved at least one space, the
    tank cannot hit it as shells travel faster
    than tanks.

When overriding the above characters with  their own
commands, a player may select ANY character on the keyboard
(including special characters on the Numeric pad, or even
control characters).
 
When a game has been completed, the current score for each
player is shown, and Player 1 is asked if another game is to
be played.

For each game, the initial position of obstacles and tanks
is randomly selected. During the game, the Player whose
tank or shell is to move first is also randomly selected.

Well, having read this, you are ready for a game, so happy
shooting....


2	TOWER

	TOWER is the Tower of Hanoi game where you must transfer a number
of disks of different sizes from one peg to another without ever putting a
large disk on a smaller one.  Running the game will give you further
instructions.

2	TREK

	TREK is a really complex Star Trek game - as well as the features
of STRTRK it includes Romulans (nasty, but not as nasty as Klingons),
Klingon Commmanders, Klingon Super-Commanders, Planets where Dilithium
Crystals can be mined, varying levels of game, and a 'Save Game for Later'
feature.  Full details are given in STARTREK.DOC in the Games Account
(although the last 6 pages are unfortunately missing) and a brief summary
of instructions is given in REF.DOC in the Games Account.

2	UFO

	UFO is a Battle Simulation game between you and an enemy UFO.
It is similar in concept to STRWAR.

2	WEKDAY

	WEKDAY lists out odd facts (number of hours slept, etc.) about
you in response to your Date of Birth.

